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Reloaded: Messaging Module
Assert.Equal(funnyMessage, Dio)
Introduction
Reloaded.Networking is library that adds support for simple, high performance message packing to existing networking libraries.
Specifically, it provides a minimal framework for performing the following tasks:
- Asynchronous message processing for external networking libraries.
 - Setting up host & client (for supported libraries).
 - Sending/Receiving messages with (de)serialization and [optional] (de)compression.
 - Automatically dispatching messages to appropriate handlers (per message type).
 
It was originally created for Reloaded II, however has been extended in the hope of becoming a more general purpose library.
This library is heavily optimized for achieving high throughput for messages < 128KB.  
Characteristics
- High performance. (Memory pooling, low heap allocation).
 - Low networking overhead.
 - Custom serializer/compressor per class type.
 - Simple message packing/protocol.
 - 1 byte overhead for uncompressed, 5 bytes for compressed.
 - Unsafe.