Testing Zone
Info
This is a dummy page with various Material MkDocs controls and features scattered throughout for testing.
Custom Admonitions
Reloaded Admonition
An admonition featuring a Reloaded logo.
My source is in Stylesheets/extra.css as Custom 'reloaded' admonition
.
Heart Admonition
An admonition featuring a heart; because we want to contribute back to the open source community.
My source is in Stylesheets/extra.css as Custom 'reloaded heart' admonition
.
Nexus Admonition
An admonition featuring a Nexus logo.
My source is in Stylesheets/extra.css as Custom 'nexus' admonition
.
Heart Admonition
An admonition featuring a heart; because we want to contribute back to the open source community.
My source is in Stylesheets/extra.css as Custom 'nexus heart' admonition
.
Mermaid Diagram
Flowchart (Source: Nexus Archive Library):
flowchart TD
subgraph Block 2
BigFile1.bin
end
subgraph Block 1
BigFile0.bin
end
subgraph Block 0
ModConfig.json -.-> Updates.json
Updates.json -.-> more["... more .json files"]
end
Sequence Diagram (Source: Reloaded3 Specification):
sequenceDiagram
% Define Items
participant Mod Loader
participant Virtual FileSystem (VFS)
participant CRI CPK Archive Support
participant Persona 5 Royal Support
participant Joker Costume
% Define Actions
Mod Loader->>Persona 5 Royal Support: Load Mod
Persona 5 Royal Support->>Mod Loader: Request CRI CPK Archive Support API
Mod Loader->>Persona 5 Royal Support: Receive CRI CPK Archive Support Instance
Mod Loader->>Joker Costume: Load Mod
Mod Loader-->Persona 5 Royal Support: Notification: 'Loaded Joker Costume'
Persona 5 Royal Support->>CRI CPK Archive Support: Add Files from 'Joker Costume' to CPK Archive (via API)
State Diagram (Source: Mermaid Docs):
stateDiagram-v2
[*] --> Still
Still --> [*]
Still --> Moving
Moving --> Still
Moving --> Crash
Crash --> [*]
Class Diagram (Arbitrary)
classDiagram
class Animal
`NexusMobileâ„¢` <|-- Car
Note
At time of writing, version of Mermaid is a bit outdated here; and other diagrams might not render correctly (even on unmodified theme); thus certain diagrams have been omitted from here.
Code Block
Snippet from C# version of Sewer's Virtual FileSystem (VFS):
/// <summary>
/// Tries to get files for a specific folder, assuming the input path is already in upper case.
/// </summary>
/// <param name="folderPath">The folder to find. Already lowercase.</param>
/// <param name="value">The returned folder instance.</param>
/// <returns>True if found, else false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryGetFolderUpper(ReadOnlySpan<char> folderPath, out SpanOfCharDict<TTarget> value)
{
// Must be O(1)
value = default!;
// Compare equality.
// Note to devs: Do not invert branches, we optimise for hot paths here.
if (folderPath.StartsWith(Prefix))
{
// Check for subfolder in branchless way.
// In CLR, bool is length 1, so conversion to byte should be safe.
// Even suppose it is not; as long as code is little endian; truncating int/4 bytes to byte still results
// in correct answer.
var hasSubfolder = Prefix.Length != folderPath.Length;
var hasSubfolderByte = Unsafe.As<bool, byte>(ref hasSubfolder);
var nextFolder = folderPath.SliceFast(Prefix.Length + hasSubfolderByte);
return SubfolderToFiles.TryGetValue(nextFolder, out value!);
}
return false;
}
Something more number heavy, Fast Inverse Square Root from Quake III Arena (unmodified).
float Q_rsqrt( float number )
{
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = * ( long * ) &y; // evil floating point bit level hacking
i = 0x5f3759df - ( i >> 1 ); // what the fuck?
y = * ( float * ) &i;
y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
// y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed
return y;
}
Default Admonitions
Note
Test
Abstract
Test
Info
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Tip
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Success
Test
Question
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Warning
Test
Failure
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Danger
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Bug
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Example
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Quote
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Tables
Method | Description |
---|---|
GET |
Fetch resource |
PUT |
Update resource |
DELETE |
Delete resource |