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Testing Zone

Info

This is a dummy page with various Material MkDocs controls and features scattered throughout for testing.

Custom Admonitions

Reloaded Admonition

An admonition featuring a Reloaded logo. My source is in Stylesheets/extra.css as Custom 'reloaded' admonition.

Heart Admonition

An admonition featuring a heart; because we want to contribute back to the open source community. My source is in Stylesheets/extra.css as Custom 'reloaded heart' admonition.

Nexus Admonition

An admonition featuring a Nexus logo. My source is in Stylesheets/extra.css as Custom 'nexus' admonition.

Heart Admonition

An admonition featuring a heart; because we want to contribute back to the open source community. My source is in Stylesheets/extra.css as Custom 'nexus heart' admonition.

Mermaid Diagram

Flowchart (Source: Nexus Archive Library):

flowchart TD
    subgraph Block 2
        BigFile1.bin
    end

    subgraph Block 1
        BigFile0.bin
    end

    subgraph Block 0
        ModConfig.json -.-> Updates.json
        Updates.json -.-> more["... more .json files"]
    end

Sequence Diagram (Source: Reloaded3 Specification):

sequenceDiagram

    % Define Items
    participant Mod Loader
    participant Virtual FileSystem (VFS)
    participant CRI CPK Archive Support
    participant Persona 5 Royal Support
    participant Joker Costume

    % Define Actions
    Mod Loader->>Persona 5 Royal Support: Load Mod
    Persona 5 Royal Support->>Mod Loader: Request CRI CPK Archive Support API
    Mod Loader->>Persona 5 Royal Support: Receive CRI CPK Archive Support Instance

    Mod Loader->>Joker Costume: Load Mod
    Mod Loader-->Persona 5 Royal Support: Notification: 'Loaded Joker Costume'
    Persona 5 Royal Support->>CRI CPK Archive Support: Add Files from 'Joker Costume' to CPK Archive (via API)

State Diagram (Source: Mermaid Docs):

stateDiagram-v2
    [*] --> Still
    Still --> [*]

    Still --> Moving
    Moving --> Still
    Moving --> Crash
    Crash --> [*]

Class Diagram (Arbitrary)

classDiagram
    class Animal
    `NexusMobileâ„¢` <|-- Car

Note

At time of writing, version of Mermaid is a bit outdated here; and other diagrams might not render correctly (even on unmodified theme); thus certain diagrams have been omitted from here.

Code Block

Snippet from C# version of Sewer's Virtual FileSystem (VFS):

/// <summary>
/// Tries to get files for a specific folder, assuming the input path is already in upper case.
/// </summary>
/// <param name="folderPath">The folder to find. Already lowercase.</param>
/// <param name="value">The returned folder instance.</param>
/// <returns>True if found, else false.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool TryGetFolderUpper(ReadOnlySpan<char> folderPath, out SpanOfCharDict<TTarget> value)
{
    // Must be O(1)
    value = default!;

    // Compare equality.
    // Note to devs: Do not invert branches, we optimise for hot paths here.
    if (folderPath.StartsWith(Prefix))
    {
        // Check for subfolder in branchless way.
        // In CLR, bool is length 1, so conversion to byte should be safe.
        // Even suppose it is not; as long as code is little endian; truncating int/4 bytes to byte still results
        // in correct answer.
        var hasSubfolder = Prefix.Length != folderPath.Length;
        var hasSubfolderByte = Unsafe.As<bool, byte>(ref hasSubfolder);
        var nextFolder = folderPath.SliceFast(Prefix.Length + hasSubfolderByte);

        return SubfolderToFiles.TryGetValue(nextFolder, out value!);
    }

    return false;
}

Something more number heavy, Fast Inverse Square Root from Quake III Arena (unmodified).

float Q_rsqrt( float number )
{
    long i;
    float x2, y;
    const float threehalfs = 1.5F;

    x2 = number * 0.5F;
    y  = number;
    i  = * ( long * ) &y;                       // evil floating point bit level hacking
    i  = 0x5f3759df - ( i >> 1 );               // what the fuck?
    y  = * ( float * ) &i;
    y  = y * ( threehalfs - ( x2 * y * y ) );   // 1st iteration
//  y  = y * ( threehalfs - ( x2 * y * y ) );   // 2nd iteration, this can be removed

    return y;
}

Default Admonitions

Note

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Abstract

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Info

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Tip

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Success

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Question

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Warning

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Failure

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Danger

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Bug

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Example

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Quote

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Tables

Method Description
GET Fetch resource
PUT Update resource
DELETE Delete resource