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The Reloaded Memory Library



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About

Reloaded.Memory is a high performance library which provides zero-cost abstractions for memory manipulation in C#.
It is designed to be as fast as possible, with no overhead, while providing useful functionality to the user.

The library has the following characteristics.

  • Zero Cost Abstractions: Performance equivalent to using raw pointers.
  • Stable API: Versions 9.0.0 and above have a fully stable, backwards compatible API.
  • Trimming Safe: The library is fully compatible with .NET Core's Linker.
  • Fully Documented: The library is fully tested & documented with XML comments.
  • Cross Platform: 99% of the library is fully compatible with Windows, Linux and MacOS across multiple CPU architectures.
  • Large Address Aware: The library can correctly leverage all 4GB in x86 processes.

This project guarantees binary backwards compatibility; meaning you can substitute the library with any newer version without recompiling the source code. Should the need to introduce any breaking changes occur; much like the runtime.

Common Utilities

Common Classes within this Package Include

Memory Manipulation:

Action Description
Memory Allows you to Read, Write, Allocate & Change Memory Protection for Current Process.
ExternalMemory Read, Write, Allocate & Change Memory Protection but for Another Process.

Streams Management:

Action Description
BigEndian(Reader/Writer) Read/write raw data in memory as Big Endian.
LittleEndian(Reader/Writer) Read/write raw data in memory as Little Endian.
BufferedStreamReader High performance alternative to BinaryReader.

Extensions:

Action Description
(Array/Span)Extensions Unsafe slicing, references without bounds checks and SIMD accelerated extensions.
StreamExtensions Extensions for reading and writing from/to generics.
StringExtensions Custom Hash Function(s) and unsafe character references.

Utilities:

Action Description
ArrayRental & ArrayRentalSlice Safe wrapper around ArrayPool<T> rentals.
Box Represents a boxed value type, providing build-time validation and automatic unboxing.
CircularBuffer Basic high-performance circular buffer.
Pinnable Utility for pinning C# objects for access from native code.

Base building blocks:

Action Description
Ptr<T> / MarshalledPtr<T> Abstraction over a pointer to arbitrary source.
FixedArrayPtr<T> & MarshalledFixedArrayPtr<T> Abstraction over a pointer with known length.

(This list is not exhaustive, please see the API Documentation for complete API)

Community Feedback

If you have questions/bug reports/etc. feel free to Open an Issue.

Contributions are welcome and encouraged. Feel free to implement new features, make bug fixes or suggestions so long as they meet the quality standards set by the existing code in the repository.

For an idea as to how things are set up, see Reloaded Project Configurations.

Happy Hacking 💜