Mod Metadata
The format of (package.toml) used to describe every mod package.
Mod Metadata extends from standard (package.toml).
Type | Name | Description |
---|---|---|
string | IconSquare | Relative path of preview icon (square format). |
string | IconSearch | Relative path of preview icon (search format). |
GalleryItem[] | Gallery | Stores preview images for this mod. |
bool | IsLibrary | If true this mod cannot be explicitly enabled by the user. |
Dictionary<string, Target> | Targets | Specifies the DLLs/binaries used for each backend. |
string[] | SupportedGames | List of supported titles/games. |
bool | ClientSide | [Optional] Indicates if the mod is a client-side mod and does not need to be disabled when joining an online lobby. |
Icons
Gallery images are stored in images folder.
Each entry is a name of file in images folder.
Images use JPEG XL (.jxl
)
Icon (Square)
Should be a multiple of 256x256
. Recommended 512x512
.
Icon (Search)
This is the preview icon used for mod search results.
It corresponds to GridDisplayMode 3.
The size of this image should be 880x440
(2:1) with a content
area of 600x440
.
Depending on the user's window size, the will be cropped to some size
between 880x440
and 600x440
. Thus you should aim to put all the important
detail within the 600x440
area.
This image is expected to be around 50KiB.
The 880x440
is the target resolution for 4K displays.
Icon (List Compact View)
This is the preview icon used when displaying mods as a list (compact).
It corresponds to GridDisplayMode 1.
The size of this image should be 84x48
.
This image is expected to be around 2KiB.
The 84x48
is the target resolution for 4K displays.
Icon (List View)
This is the preview icon used when displaying mods as a list.
It corresponds to GridDisplayMode 2.
The size of this image should be 168x96
.
This image is expected to be around 5KiB.
The 84x48
is the target resolution for 4K displays.
Gallery
Gallery images are stored in images folder.
GalleryItem
Type | Name | Description |
---|---|---|
string | FileName | Name of file in images folder. |
string? | Caption | [Optional] One line description of the screenshot. |
Is Library
If this is true, the mod cannot be explicitly enabled by the user in the manager.
Some libraries may have user configuration(s). Manager is free to hide other libraries.
Targets
This section specifies info for the individual backends.
These specify file paths relative to modfiles
folder.
Find more info on the pages for the individual backends, but we'll provide some examples.
[Targets."win-x64"]
any = "reloaded3.gamesupport.persona5royal.dll"
x64-v2 = "reloaded3.gamesupport.persona5royal.v2.dll"
x64-v3 = "reloaded3.gamesupport.persona5royal.v3.dll"
It's not expected for mod authors to ship with multiple instruction sets outside of super high perf scenarios. This is just for example.
[Targets."dotnet-latest"]
any = "Heroes.Graphics.Essentials.dll"
x86 = "x86/Heroes.Graphics.Essentials.dll"
x64 = "x86/Heroes.Graphics.Essentials.dll"
[Targets."sewer56.reloadedii-custom"]
any = "Heroes.Graphics.Essentials.dll"
x86 = "x86/Heroes.Graphics.Essentials.dll"
x64 = "x86/Heroes.Graphics.Essentials.dll"
CanUnload = true
HasExports = true
For .NET, the x86
and x64
fields indicate binaries using ReadyToRun technology. Usually a mod will only specify any
or a x86
+x64
pair.
Supported Games
Stores a list of supported games; by using their known Game ID.
Alternatively, when experimenting with new games which do not have a specified Game ID, you can also specify .exe
name, e.g. tsonic_win.exe
.
Mod managers will automatically update this to appropriate ID during process of querying Community Repository.
ClientSide
If true, this mod won't be disabled when joining an online multiplayer lobby.
This allows for mods such as UI mods to be used in mods that add online play without forcibly being disabled.
By default this value is false. So mod would get disabled.